Symmetry in maya with Mirror

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I got a question about how object symmetry work in Maya. I am not sure what I did was intended behaviour in Maya.🤔
I am used to how other software deal with their symmetry like Blender, Zbrush.
So what I found is, when you mirror an symmetrical object A across world, resulting you have object B. When you then modify the object under X symmetry, it will only modify itself. Because I set the symmetry to object A, which only works on a single object.
Otherwise, if you change symmetry to World, when you modify object A, it will also modify object B.
I've attached a picture for this here:
In another case, if I mirror a symmetrical object (let's call it object A) with Object, with a custom pivot. Then world symmetry will not work, because it is not centred in the world. And if I change the symmetry option to Object, it will only mirror change to other side on itself. It will not work on object B for some reason.
Just like in this example case:
So, I am assuming object symmetry only works on the object itself, if it is symmetrical. It will not work on stuff you mirrored? Many thanks for answering my question!😀