Still using blender - Maya Type Tool Woes

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So AutoDesk is trying for feature parity with Blender. Makes sense seeing the free program should not trump the $4000.00 app in so many features. They added in game engine support - to a degree and now svg import and a type tool to improve on the completely useless prior incarnation. After all what good is a type tools without preview or live modeling. Problem is in 3 service packs the most obvious issues have not been addressed. The tool is utterly useless with 98% of standard installed fonts. As an additional goodie Maya of course crashes with about 50% of the standard fonts installed. As a good citizen I have file several bug reports which of course were ignored. So yeah - like so many others we are still doing font work in blender and import it into Maya. What gives?
Here's what font work looks in Maya 2016 EXT1 spf5!