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Snapping object to face - help needed

Snapping object to face - help needed

Anonymous
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Message 1 of 3

Snapping object to face - help needed

Anonymous
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Hi,

I have a large object from which 3 small legs protrude out as in the 1st picture.
The faces of each of these legs are at a slight angle in world coordinates.

first.png

I have a small cylinder which I want to snap to a face seen in picture 1.
My problem is that I simply don't know how to snap the cylinder's side to the face.
As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.

second.png

I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How

Thank you
Kelter

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Accepted solutions (1)
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2 Replies
Replies (2)
Message 2 of 3

Anonymous
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Accepted solution

Hi,

 

I have solved my problem, simply because the geometry allowed me to do this, but in any other circumstances I would probably have been stuck.

 

What I did was to set the subdivision cap to 0 on my cylinder, then use the snap together tool to snap the face of the cylinder to the face of the object. I made sure "Move and rotate object" was selected and that "Snap to polygon face" was ticked.

 

Once the cylinder was snapped, I added back the subdivision cap.

 

For any other object this may not work, but as I am not versed in this snap together tool, maybe I am wrong.

 

Thank you

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Message 3 of 3

Anonymous
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you should be able to enlarge the cylinder so you could make it live (modify -> make live) and selecting each vert on the extrude, v + clicking on the axis you want to shift the vert on towards the cylinder. You will need to make sure your move manipulator is set up with the edge axis of the extrude to get the right direction.

 

Sounds more complex than it is really.

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