Retopologize should retain or create UV mapping

Retopologize should retain or create UV mapping

jen_steinkamp
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Message 1 of 4

Retopologize should retain or create UV mapping

jen_steinkamp
Enthusiast
Enthusiast

Retopologize should retain or create UV mapping, it currently wipes out any UV mapping.

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Message 2 of 4

ShinyShadow41
Enthusiast
Enthusiast

Retopologize removes the UVs because it makes a fully new mesh so it can't preserve UV. You need to make new UVs for the new mesh.

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Message 3 of 4

jen_steinkamp
Enthusiast
Enthusiast

Thanks for your answer.

I believe the tool could make an attempt, or include some options. For example if you retopologize a default cube, the UVs could attempt to project the T shaped UVs in the process based on the original UVs. This might lead to a tool where UVS from different objects can transfer onto each other. 

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Message 4 of 4

armand.soto
Observer
Observer

You can transfer Uv's from original model to a newone.

 

Mesh>Transfer Attributes

 

https://www.youtube.com/watch?v=TdTk8gRm2Ys

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