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Referenced geometry breaks when replaced. (Maya 2022.3)
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As the title says.
I have a scene set up with multiple "building blocks", pillars, walls etc.
So the pillars, for example, are referenced multiple times and used in multiple locations.
But when I try to replace the referenced geometry with an updated version it gets mangled, vertices end up going to random places. Is this a bug or a "feature" and replacing references does something else than what I expect it to do?
Are there any settings or work flows that will simply update the referenced geometry?