Procedural Planet Creation
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Hello!
So I am a bit new to Maya and have been watching tutorials online and learning how to model and such. With that comes this idea I had for creating a planet, but doing so using noise maps. Like in the videos below.
https://www.youtube.com/watch?v=WO7gyj2ay5E&t=9s
or in this video:
https://www.youtube.com/watch?v=dM9HwgitbqQ&t=101s
Now, after hours of searching online, I can't seem to figure out how to recreate the same effect in Maya, with Redshift or V-ray, both with respect to creating geometry and color (not the exact same colors in the videos, just how they go about putting color on the models).
When ever I try adding a texture deformer to a sphere and hook a noise into it, for one it only seems like there is only a few types of noises as compared to 3DS Max and C4D, two, I would have now idea how in Hypershade to go about putting color onto the models the same way that is done in the videos, and three, where ever I do add a noise it scrunches at the polls of the sphere (see attached picture) and I tried playing around with creating a spherical UV and moving it around but that doesn't see to fix the problem. I am not sure if that is just because it has to to with UV mapping to a sphere or what. Every tutorial I find related to noise and deformation textures is always on a plane. So all in all, I am stumped and not sure where to go from here. I mean is there something I am not getting on how Noise works in Maya vs other programs? Could someone at least point in the right direction.
Thank you for any help you can provide.