Problems baking Normal map

Problems baking Normal map

t_smith5
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Message 1 of 25

Problems baking Normal map

t_smith5
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Hi

 

I'm just going through a tutorial on how to bake texture maps in Maya as I've never done it before. I also want to see how the Normal map bake fares compared to what I was getting in Marmoset Toolbag, which was showing some issues. I'm just trying to bake a high poly hair cap to a low, however, after setting everything up correctly, as soon as I hit Bake and Close, I keep getting an error saying Error: line 0: No object matches name: cap.

 

My low poly is called hair_cap_low and the high is hair_cap_high. I've tried deleting all the history - Delete All by Type > History - freezing the transforms, going to Optimise Scene Size and selecting everything, saving as a .ma file, exporting out the meshes and adding them into a new scene, but I get the same error every time. 😕

 

Any suggestions? Thanks.

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Message 21 of 25

我是水~
Contributor
Contributor

将高模进行挤出操作,然后打软边,只要超出低模就行了,再尝试下试试。

关于采样率,maya的采样我一般都用2X2就行了,因为我感觉没啥区别,增加的话会增加没有性价比的时间。

也推荐可以考虑使用SP使用烘培全流程制作

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Message 22 of 25

t_smith5
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Okay. I seem to be having problems softening the edges like you have in your previous images. Even when I try to use Bevel/Chamfer, it has no effect on the outer edge. How did you do it your end?

 

Regarding SP - I do usually use that. 🙂 And Marmoset Toolbag. I did the initial baking with MT, but I wanted to test out Maya's as I hadn't used it before and apparently it's better for Normal maps compared to xNormal due to the sampling.

 

EDIT: Never mind. Just figured out how you did it. 😅

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Message 23 of 25

t_smith5
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Nope. Still getting the same issue. 😞

 

maya_MAPO0CWmn9.pngmaya_RHje6lum8L.pngApplicationFrameHost_fsVxJQ80cD.png

Maybe it's related to the version of Maya we're using...? What are you on? I'm on Maya 2023. I don't have the latest update installed yet though, so that could be related...?

 

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Message 24 of 25

我是水~
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Contributor

我录制了视频,你可以跟着视频在尝试下烘培

@t_smith5 

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Message 25 of 25

t_smith5
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Yep, I've done what you show in your videos. Again though, I don't think your videos are showing everything. There are moments where nothing seems to happen, as though you've paused. The video doesn't even show the process of the edge of the high poly getting extruded. It's like, one minute it's at its default, the next, it suddently has a smoothed extruded edge.

 

ezgif.com-gif-maker.gif

 

Apart from that though, I'm pretty sure I've done everything you've said. Again though - which version of Maya are you using? If you're using the latest update that came out two weeks ago, then the problem could be on my end as I've not updated yet.

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