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Problem baking normal map in Substance

Problem baking normal map in Substance

philipe_cabral
Community Visitor Community Visitor
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Message 1 of 3

Problem baking normal map in Substance

philipe_cabral
Community Visitor
Community Visitor

Hi everyone

I'm trying to bake a normal map in Substance Painter and around the edges look bad, but when I export the same model and bake inside Marmoset Toolbag it looks okay.

Before exporting the fbx from Maya, I had applied soften edges, freezed transformation, reset transformation and delete history. I also tried using mesh display - soften/harder edges - Textures borders.

I would really appreciate if you could help me 01.PNG02.PNG

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Message 2 of 3

artfully3d
Advocate
Advocate

Are you baking the mesh to itself or baking a low/high version?

 

In substance, those bad edges are generally caused by frontal and rear distance settings, or discrepancies between a high mesh and a low mesh. The trial and error process would be to bake your normal map using different frontal/rear distances until you have minimized or fully removed the problem areas.

Message 3 of 3

Christoph_Schaedl
Mentor
Mentor

For me this looks more like a modeling issue. Make this overlaps more pyramid shaped. From a really low lowres you cant bake that shape. You need more geo.

 

Maybe with a bigger cage.

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