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Problem baking normal map in Substance
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Hi everyone
I'm trying to bake a normal map in Substance Painter and around the edges look bad, but when I export the same model and bake inside Marmoset Toolbag it looks okay.
Before exporting the fbx from Maya, I had applied soften edges, freezed transformation, reset transformation and delete history. I also tried using mesh display - soften/harder edges - Textures borders.
I would really appreciate if you could help me