OBJ import/export adds triangles

OBJ import/export adds triangles

Jaywittman192
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Message 1 of 4

OBJ import/export adds triangles

Jaywittman192
Participant
Participant

I am using 3D Max 2016 on a Train Model, but I need to import it into Maya but each time I export and import form Max to Maya my geometry that makes this train becomes very triangulated and almost unusable. I am using Maya 2015 and I have Maya 2016.

 

Originally my original template model for my train is 3D Max. I have more skilled using Max than Maya.

I have tried using almost every setting in .fbx and .obj to export from 3D Max and import in Maya. Even the settings in Maya - Mesh-Quad don't help that much.

 

Please make a add on or plugin for Maya and Max to be more compatible and or dosn't triangulate please. I have enjoyed using both but this one issue is causing me setbacks.

 

Thank you

Jay

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Message 2 of 4

_sebastian_f
Advisor
Advisor
with the correct settings obj should work without triangulation from what i´m able to test. also fbx works fine here. just make sure your mesh is "editable poly" and not "editable mesh".
Message 3 of 4

Jaywittman192
Participant
Participant
Unfortunately I have already tried those settings and still triangulates.
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Message 4 of 4

_sebastian_f
Advisor
Advisor
hard to troubleshoot then. can you upload a max scene to test? im certain it´s not the maya import.
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