normals look constantly changing when modeling

normals look constantly changing when modeling

HeavyMetalFox
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normals look constantly changing when modeling

HeavyMetalFox
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Hello,
While I am moving some vertices on poly mesh, the normals seem to be modified as am I doing this, then when I exit and enter object mode the normals seem to be fine. But this constant switching between the normals look is very distracting specially when working on low poly assets.


https://masterhotmail.tinytake.com/msc/ODAyOTMyNF8yMTE3MzUyMQ

You can clearly see in the video below that when I exit vertex mode and enter the object mode the normals look suddenly change (the real look of the normals is in the object mode):

https://masterhotmail.tinytake.com/msc/ODAyOTMzOF8yMTE3MzUzNQ

I also found this on reddit:
https://www.reddit.com/r/Maya/comments/uo4ie0/normal_shading_and_isolate_selection_issues_in/

Any ideas how to fix this?

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Message 2 of 6

Christoph_Schaedl
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are the normals unlocked?

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https://linktr.ee/cg_oglu
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Message 3 of 6

HeavyMetalFox
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Yes they are

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Message 4 of 6

HeavyMetalFox
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Here is another illustration:
a1.jpg

 

a2.jpg

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Message 5 of 6

Ιάσονας
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i wonder if this would help

display/polygons/normal size(i think default size is 0.40)

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Message 6 of 6

HeavyMetalFox
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Sorry but no it didn't