Message 1 of 3
Non-manifold UVs even after cleanup?
Not applicable
09-16-2018
05:59 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Using Maya 2017 currently. Imported my decimated mesh from Zbrush into Maya. I can't Optimize my UVs at all. It gives me a non-manifold error. Even if I do a cleanup, and it doesn't show any errors anymore, it still gives me the error. Doing an auto unwrap just makes the non-manifold UVs appear again.
What can I do?