modeling with perspective from concept art
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Hi everyone,
i'm actually work on my final school project for the end of my study, i've found a nice concept art with specific perspective to work on and i always have the same problem of workflow.
i never succefully reproduce the perspective of a concept art with camera matching so i alway try to directly modeling and deform mesh to match with the pictures and i know it's not a correct solution,
so i wanted to ask if someone have good tips, or what's the good solution,
i don't know if i'm need to modeling mesh with approximate dimension in a camera with normal perspective and then i place it on scene with the perspective of the concept and adapt mesh or simply make everything on a scene with the perspective of the picture.
also i can't find some tutorial for perspective matching from concept, only from real life pictures, and sometimes 2d artist not only use 1 perspective for them works, and it's still tricky to me because a lot of element are not matching when i reproduce them in 3d so what's yours opinion about that and how you're working on a concept art to translate it in 3d?
thanks for your's answer and have a good day ! 🙂