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Modeling toolkit while running DirectX issue
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I've just switched over to running DirectX from OpenGL for Maya to drive the viewport 2.0 and I came accross an odd bug. It seems that while running in DirectX, I cannot select the transform gizmo to move components (verts, edges, faces).
I can select the "tweak" option and move everything fine, but cannot select the gizmo itself to move around or in between particular axes.
I can select the gizmo fine in the normal transform tool, but I've grown warm towards the modeling toolkit. Any ideas how to fix this? Huge monkey wrench in my workflow.
Cheers,
Clayton