Model split in stomach when twisting or stretching

Model split in stomach when twisting or stretching

Anonymous
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Message 1 of 3

Model split in stomach when twisting or stretching

Anonymous
Not applicable

 

I'm very new to Maya. Recently, I built a model. During the process, I made the upper and lower body separately and used combine to join the vertex's or edges. When I exported in obj and took it into mixamo I got this split point in the model. I tried deleting the edge loop and making a new one, same thing happened. How can I fix this? Thanks!

 

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Accepted solutions (1)
1,158 Views
2 Replies
Replies (2)
Message 2 of 3

laura.jolly
Enthusiast
Enthusiast

It looks like you just need more edge loops for mixamo's weight painting. It's stretching your low poly areas right now,

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Message 3 of 3

J450NP13
Advisor
Advisor
Accepted solution

Looks like a paint weight issue to me.

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