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Mirroring a mesh that has geometry on both sides of the mirroring axis?
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I wasn't exactly sure how to ask this question. I have a character and I need to mirror it over the X axis. However, the character has big thighs so some geometry hangs over the X axis. So I need to mirror the mesh and have the thigh part of it mirror too, but since it's like, inverted, it's behaving strangely.
Thanks for helping me figure this out!