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Maya to Mudbox- Necessity

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03-25-2019
03:29 AM
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Good morning,
I was wondering when modeling a U.S. coins in Maya using a simple cylinder with 2 caps and no subdivisions, then remove all the edges from the center on both sides, make 2 free form cuts across the center on both cap sides then on the actual coin side make 4 free form cuts thus keeping all areas quads. Then to export to Mudbox for stamping and sculpting is it necessary to use any of the smooth tools before making a UV map in order to maintain the proper dimensions of the coin?