Maya Texturing Problem
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Hello, I am currently wondering how I could approach a problem I have with texturing a bunch of different quads. What I want to do is texture a bunch of various sized quads and different altitudes and have their textures line up seamlessly (the texture I'm currently using is seamless). However, when I apply my seamless texture onto a quad it does not necessarily line up with the other quads. I want a way to make sure I can line up these textures so they will work seamlessly on instances like this shown below,
and also in cases where quads are different sizes like this.
The only way I would know how to do this is to individually look at each quads size and apply my repeat amount in the material information to fit with its size. However I have a bunch of these quads so doing this would be incredibly inefficient time wise. I have tried looking online for how to do this but since I am self taught I don't seem to have the modeling jargon needed to describe this problem. Anyone know of an easy way to handle this problem?
Thanks for your advice in advance 🙂