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Maya Quad Draw : Interior/Exterior Vertices
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09-29-2016
08:37 AM
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Quad draw has options for Interior and Border vertices. Is there any documentation or examples of what that means, I attempted to google them to no avail.
The problem I am having with Quad Draw is trying to retopo high mesh polygons(AutoCAD Files) for mobile use, but there are a lot of objects with thin walls. When I quad draw it likes to snap to the wrong side of the wall all the time. Is there any advice to avoid this?
If anyone has any advanced/detailed tutorials or documentation on how to properly use the tools for retopologizing or reducing poly count, please send them my way, I would be most grateful!
Thanks everybody!
//Using Maya 2017