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I am having trouble with scale in STL export in Maya. I have been having an issue for a while where everything I model gets scaled down by a factor of 10 when I import into programs like meshmixer or cura. I understand that STL files do not save units, and that when I model and import, both programs need to be set to the same units. So as a test, I made a cube in maya at 150 mm, double checking that my units were set to mm, then in meshmixer, I import the cube into meshmixer, but the cube scales down to around 15mm. This happens with all of my models. I know that I can just scale these models up in meshmixer or cura, but I have seen other people's models keep the right scale. In addition, if I take the model into fusion 360, then export for 3D printing there, then import into meshmixer, the correct scale is set. Is there anyway that I can go straight from maya to meshmixer or cura and have the scale be correct? I have double checked that the units are the same, so I am 99% sure that is not the fix, even though just about all of the similar forum posts claim that to be the solution.
Solved! Go to Solution.