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Hi.
I have a project to make a cartoon character. She needs shoes. The tut would have me make 2 cubes, reshape them, stick them on her legs and done. Move on. So screw that. I have gotten a bit carried away making Christian Louboutin stilletto pirate boots. The problem I am having is with the laces. What I am trying to do is take a clover shaped nurbs circle, and extrude it along a cv curve (weaving in and out of the 42 shoelace eyelets) and then twist it to make a bootlace. I don't seem to be able to twist it enough to get it to create a nice even rope-like twist. I have tried various rotation values in the extrudedSurface rotation input, up to 7600000. This isn't working. Here is a pic
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(I know, I have to tweak the control pts some more to get it to sit correctly in the holes, try to focus on the bootlace 🙂
I am guessing the problem is because my cv curve has 170+ control points? I am guessing that there isn't going to be a big enough rotation value I can enter to make it work like this. Does anyone have an idea what I can do to make it twist more, mb a different technique?
ty
Solved! Go to Solution.
