making a 'skybox', reversing normals

making a 'skybox', reversing normals

Anonymous
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making a 'skybox', reversing normals

Anonymous
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Im trying to follow this guys tutorial but I use Maya and was wondering if anyone could help me figure out how to do the equivalent in maya. 

 

The purpose is to create a 'skybox' with my own hi rez image of a nebula that i can import into unreal engine 4 and replace the default sky with.

 

https://www.youtube.com/watch?v=l3sN0ZQDEpY

 

A program called spacescape chops an image up into 6 pieces, each of which you assign to the face of a cube, then you reverse the normals so they are on the inside of the cube. You also have to rotate the UV's on a couple faces usually to make things line up seamlessly.

 

So far i cannot find the normals menu in the new version of maya. I've gone into face mode, and in the 'color' menu uploaded the TOP image, it shows up as a mostly black face on the top of the cube instead of the more colorful version i see when i open the image. 

 

Can anyone help?

 

 

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pshwayka
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You can reverse the normals by selecting your object and clicking Mesh Displey->Reverse.

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