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Hi, I've come across this situation a few times, and I've never found a solution for this.
I'm making an customization to a vehicle, and while I've made a lot of modifications to the model, there are still a few areas that have been unchanged.
What I want to do is this: to make a new UV layout, while preserving the UV shells of the unchanged parts of the model, so I can import the model back to Substance, and keep those areas with the original texture, so I don't have to do it again.
But the problem is, when I run the Layout tool, Maya rearrange the whole thing.
I've tried using the Pin tool, but it doesn't work in that way.
The only possible way I can think of, is to do the UV Layout manually. But it is a complex layout, it would be a lot of trouble to rearrange all the UVs around the UVs I would like to preserve its position.
To illustrate what I'm trying to do, I'm posting a print of my Layout:
The highlighted objects are the ones I'd like to keep its position, while all the rest I'd have to fit around them.
If there is an automatic way of doing this, it would speed a lot my working process.
I appreciate any help.
Thanks.
Solved! Go to Solution.