
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Dear All,
I wish to lay out the UVs of one of my characters. It is built up of LOADS of objects so I can't do this one by one.
Please be advised that seams are not an issue as I plan to texture it in MARI using 3d paint. I tried auto mapping, but when I use it on multiple objects, it scales all objects one by one so it fits perfectly in the UV space. The thing is, if I command a move (button right above unfold), it sets all my UVs to fit in the space, but it gives equal space to each of my objects. So a tiny nail gets as much space as a wall.
I wish to know if there is a tool that keeps the size ratio of my objects when mapping multiple objects. I tried UV auto ratio but it does not work with maya 2015.
Does either this version or Maya 2016 have something to keep the ratio?
Thanks in advance.
Solved! Go to Solution.