Thanks Esano, like I said you have two Uv sets and the image is applied to the wrong one, usually you wanna have one UV map called "Map1"....you have another one called "Default"...you need to delete that , see my image...now your Map1 seems to be slightly out of alignment but that should be easier to fix by repositioning the UV shells.
Also very important, you must delete the history as you progress with your model, this is a real bad habit and will slow down Maya to a halt...Delete all by type > History...see the different types of delete history, sometimes you might not want to delete stuff that is still being used like deformers and bound skin.
Also as mentioned before, next time improve on sewing the UV edges so you can use more UV space which is equal more resolution for your texture "Very important".
Also clean up the hypershade for unused nodes, keep scene organized and clean all the time .
The bottom of the legs have to be cleaned up, you have two large Ngons there, connect the edges and make everything quads, other than that the model looks good, nice job and keep moving forward.