I have the move tool set in Object but the cube generates input in X and Z

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Hello. I have a simple cube parallel to the world coordinates XYZ. If I move the cube on a positive X, I see that ONLY on the transforms attribute on the Translate X on channel box get new input. Here is the problem: Once I rotate that cube in Y 45 degrees and move it again, now I seeing input being generated not only in X but now also in Z (while I have the move tool set in Object)
This is really a problem when you want to animate objects that are not parallel to the world coordinates, because when you animate objects end up in different rotations. And from that position you need move the object one way only (ie forward X ) without affecting the other axis (Z) to avoid generating odd behaviors on other components (like wheels on a vehicle).
I seems to me that even if you have the move tool set on Object the Translate XYZ on the transform attributes in the Channel Box belong to the position on the World Coordinates and not the position of the object itself. Is this normal, how do I change this settings? Is there a way around it?
Thank you!
Cheers!