How to slide an edge loop to a specific point?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I'm fairly new to Maya, so please forgive any inaccuracies in my explanation/query.
I'm creating a curved piece of wood railway track (Brio), it has in it two grooves for the wheels of the wooden trains.
I have created the main shape of the track and now want to add the grooves. I've cut an edge loop in and it has the correct arc, but it isn't where I want it to be. I know I can use the edge slide tool to drag it, and I have the component editor turned on so I can see the X, Y, X positions of each vertex, however unlike the straight track, the vertices are obviously on the arc so I can't just shuffle each one along a specific axis and have it work.
Is there a way I can use the edge loop slide tool, but either have it snap to a vertex I add at the point I want the edge loop at (4mm from the edge of the model) or, is there a way I can just enter a value manually? I had been doing this in the component editor for a few things and it was fairly straight forward, but obviously with the curved track, this isn't the case.
In the image above, the vertex at the top on the far right is at 2.0 and I want the next vertex in (selected/orange) to be at 1.6 and have all of the other vertices on that edge loop the same distance from the outer edge.
Hoping this makes some sense...
Note, I've tried the edge slide and whilst I can get close I can't get "precise". I also tried adding a temporary vertex on the right hand edge at the correct position and then tried the "snap to point" but that didn't seem to work either and gave quite bizarre results.
As an example of what I'm trying to achieve, albeit on the existing straight track;
The two selected, orange, lines are the edges I would like to insert into the curved track, but as I say, at specific points.
Thanks in advance for any help..