How to replicate this technique from 3ds Max ?

How to replicate this technique from 3ds Max ?

Kranos_Orphydian
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How to replicate this technique from 3ds Max ?

Kranos_Orphydian
Advisor
Advisor

Can someone tell me the simplest and fastest way to replicate this ramp detail modeling technique used by Arimus 3d with 3ds max !

Ive tried with an extrude in place then r+lmb to set scale mode to Component, snap the pivot to a vertex by holding D on the top or bottom of the ramp, and scale in but the selection doesnt stay in place and I have to manual tweak it in place.

it shows in both concave and convex directions at 0:45 and 2:30 respectively

https://youtu.be/vdBSIMN65bc

my result

Ramp custom pivot flatten scale 1 .png

 

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Abdulla-Qaladzay
Collaborator
Collaborator
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hello 👋 

I am not sure if you wan to do it in Maya but in case of yes:

watch the video attachment "vid_001.mp4" 

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Kranos_Orphydian
Advisor
Advisor

Lol it seems it works that way as well but Im even more frustrated now cause I cant replicate that. 

 

However I manged to make it work by Aligning the pivot to the midle vertex at the begining of the ramp then scale the edge selection  using Component orientation

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