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Can someone tell me the simplest and fastest way to replicate this ramp detail modeling technique used by Arimus 3d with 3ds max !
Ive tried with an extrude in place then r+lmb to set scale mode to Component, snap the pivot to a vertex by holding D on the top or bottom of the ramp, and scale in but the selection doesnt stay in place and I have to manual tweak it in place.
it shows in both concave and convex directions at 0:45 and 2:30 respectively
my result
Solved! Go to Solution.