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09-19-2017
04:53 PM
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Hello,
I am working on a camera projection asset of a Gazebo.
I masked out the parts of the image I didn't want in Photoshop, so only the Gazebo remained. When I import the photo as a projection texture in Maya, the masked portions of the original image still show up (in the image below, the white areas around the object.
The image files are in png. And I generated an alpha channel in Photoshop, but it still seems to be showing up in Maya.
I have also included the maya scene as well.
Any help would be super appreciated. Thanks!
Solved! Go to Solution.