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How to fix this UV layout of a semi-sphere?
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Hello there. I am modeling a door using textures i made in photoshop. I had everything grouped together (the door and the spheres) and then I cut the sphere on half. The sphere's subdiv height is 8 and the subdiv Axis are 6. 'Cause it's cut on half, now it has 4 subdiv height and still 6 subdiv axis. But, the last row (if you count from the top of the sphere that's the 4th and biggest one) is displayed as seperate in the UV layout. Any way to fix this?
LEGEND:
Green: The last row and how it is displayed in the UV layout
Red: The whole UV layout of both spheres