How to center the pivot correctly?
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Hello fellow modelers,
I have to animate a cylindrical object along it's vertical axis. The object is part of some biger model I imported. Unfortunatly the object is rotated in every of the three axe, but the pivot is set to orthogonal axes of the grid for "world" and "object". I edited the pivot manualy (not an easy task with three rotations out of line) to allow me, to spin the object along it's vertical axis. Unfortunatly only the handel is changed this way, not the math behind. When I rotated the object, the numbers in all three rotation channels changed, resulting in a wobbling animation. So I put the object back to the center, oriented it's vertical axis to be even with the y-axis and freezed the transformation. At first glance it seemed to work. Rotating around the vertical axis changed the numbers in only one channel. But as soon as I tilted the object a little bit and tried again to rotate around the vertical axis in the object mode, again all three channels changed is numbers and the object wobbled around.
So my question is: Is there any way to orient the pivot along one of the edges of an object and achieve this not only for the handle but for the object orientation itself?
Hope you can give me a hint. Seems like an very easy task, but I just don't get it done.
Scoon