How to Bake Normal Map / detail lighting to one albedo / base color Map?

How to Bake Normal Map / detail lighting to one albedo / base color Map?

Richardd013
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How to Bake Normal Map / detail lighting to one albedo / base color Map?

Richardd013
Enthusiast
Enthusiast

Hello , this might be out of the topic but I need to find an answer on How to Bake all the normal details / height

into one Base color Map. so the Base color contains its normal detail and baked lighting as well. this sounds easy

but I'm having a hard time trying to search for an answer. 

Thank you!

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Christoph_Schaedl
Mentor
Mentor

You should get the light baked in if there are lights in the scene and you use transfer maps.

 

To get the normal map baked in. Use the blue channel and combine it with the albedo in Photoshop.

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