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How Can I Keep an Mesh Solid While Using The Wave Deformer?

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11-22-2017
09:51 PM
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Hi there,
I'm trying to animate a series of objects which are current grouped together. However I want the cubes (see images) to keep their solid shape during the wave and to not be manipulated by the deformer. Is there a way I can have both?
I'm not much in the way of an animator and I'm not well versed to rigging meshes either so I'm hoping to find some kind of alternative.
Any feedback and suggestions would be totally welcome 🙂