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I'm creating a detailed a high poly detailed Mech in Maya 2016. I need to create several hoses/cables that will move/articulate as parts of the Mech move. Say, for example a hose attached to the two ends of a piston that will flex/stretch as the piston moves...or a cable the connects across a leg joint. 3dsMax has a nice little tool to create hoses/cables that are "dynamic". Is there a straightforward way to do this in Maya? I have a lot of cables and hoses on the model.
thanks for any help you can provide
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