Having issues with UVs breaking when I import from ZBrush with GoZ

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Hi,
So I've been struggling with this issue for the best part of 2 weeks now and I still can't find out what the issue is. Basically every time I cut my UV Border Edges and unwrap them between Maya and ZBrush, when I press the GoZ button to bring the model back into Maya from ZBrush it completely breaks my UV Seams and converts each individual polygon into its own separate UV Shell.
I currently have Maya 2018 and ZBrush 4R8 installed, but I've tried downgrading them to not only 2017/2016 but also 4R7. I can't figure out what the issue is because other people seem to have it working fine. I know it's not an issue with Mentalray/Arnold plugins because there is a workaround for that now.
Not only have I uninstalled the software several times now, but I've also deleted all preference folders and ran full registry scans and deleted all related files before doing fresh installs.
UVs still transfer manually whenever I Import/Export manually, but that is honestly so much more time consuming I would rather have GoZ working again.
This is happening with every model I create, not just one.
If anyone has an idea what the issue is I would great appreciate any help I can get.
I've included printscreens that show an example of the problem I am having. Before I export to ZBrush and then after I bring it back with GoZ.
Before Export
After GoZ from ZBrush