Having a weird issue with my object and its symmetry

Having a weird issue with my object and its symmetry

duart3costacunha
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Message 1 of 5

Having a weird issue with my object and its symmetry

duart3costacunha
Contributor
Contributor

Hi there, I am fairly new to Maya and I've been this issue for a bit. For some weird reason the symmetry on my object just doesn't work, it works if I put it in world but not in object which is odd. Anyone know a way to fix this issue?

 

duart3costacunha_0-1639596587105.png

duart3costacunha_1-1639596675874.png

1st image: How the symmetry is acting

2nd image: How it should be acting

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Accepted solutions (2)
2,239 Views
4 Replies
Replies (4)
Message 2 of 5

hamsterHamster
Advisor
Advisor
Accepted solution

Symmetry feature seems to be pivot-centric by default, e.g. it won't budge once you skin your model and offset in space. However, it comes with additional Topology option:

hamsterHamster_0-1639641016829.png

Once you opt for it, Maya invokes in SelectSymmetryEdge mode, where you can click on any edge that represents symmetry.. after that it should work again + you can adjust the Tolerance option, which is two edged sword, as it also might select neighboring elements.

Sorry, I didn't check your file, I believe the model is ok.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 5

duart3costacunha
Contributor
Contributor

Hey there, I tried doing that but it didn't exactly work as intended, I really don't understand the how use the SelectSymmetryEdge mode proporly.

Is it ok if you could look into the model's axys, and see what's up? 🙂

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Message 4 of 5

_sebastian_f
Advisor
Advisor
Accepted solution

trying the topology option states that the mesh isn´t symmetrical which seems not to be true by my definition but you have created non-manifold/invalid geometry at the mouth exactly at the center which the topo feature doesnt like. (there is more so make sure you check your mesh using "mesh > cleanup")

sebastian_freigang_0-1639692403665.png

object symmetry will work non the less but as @hamsterHamster said it very picky on the pivot and transforms. so in your case "modify > bake pivot" will make it work.

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Message 5 of 5

duart3costacunha
Contributor
Contributor

Alright so I did what you suggested and it worked, so thank you. Also thanks for pointing out about my mesh, I will make sure to use more mesh / cleanup.

Once again, @hamsterHamster  and @_sebastian_f , thank you very much!

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