Geometry ripping when smoothing

Geometry ripping when smoothing

Anonymous
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Geometry ripping when smoothing

Anonymous
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Hey guys, I am working on a 3D character model. It started as a box and then I built up edges and started to shape away. Eventually I smoothed it. Then I went back to cut the eye holes and I started to extrude bits  and roatate them and drage them around to create an eye socket. I went back to try to smooth that area once I had the model connected just right and no matter what I do, the smallest touch of the smoothing tool just destroys the geometry at the edges. What am I doing wrong?

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