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Here's the situation:
I have a scrunched-up rug that I modeled using nCloth. Duplicated the mesh, deleted History, froze transforms.
But when I am exporting it as an FBX I get an error saying: "Warning: Unable to export some material(s) (1)"
The thing is... I just have the default Lambert shader on the mesh. I tried deleting the shaders, attaching new ones, etc. But every time I export it gives me the same issue.
When I import that FBX into any other scene or program (Substance, UE4, etc) it just imports as a flat rectangular plane. So... its technically exporting, but just not with any of its shape or depth.
BUT If I export a cube or a cylinder or something from the same scene, same shader, it exports perfectly fine.
Is there something I'm missing? Anyone know?
Thanks in advance!
Solved! Go to Solution.