FBX exported mesh deformed

FBX exported mesh deformed

Anonymous
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Message 1 of 3

FBX exported mesh deformed

Anonymous
Not applicable

Hello, I am currently making a small prop and it looks fine in Maya, but when I export it, it looks... ruined?

I have tried to delete non-manifold history already but that didn't help, as well as UV's and separating the combined objects. Have been trying to find resources online but I can't put words to what my issue is.

Thankful for any help I can get!

 

Version - Maya 2019 (latest update) Win10

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2,490 Views
2 Replies
Replies (2)
Message 2 of 3

Anonymous
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Accepted solution

hi, this hapend because you have n-gons, too solve this problem you can try tringulate faces on maya, or can put a tick too triangulate file on export window 

 

Message 3 of 3

Anonymous
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I had tried it a couple of times already but it would always show weird shading afterward. However, I also fixed the vertex and it worked perfectly, thank you!

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