Extrude bug that had been there since the days of the dinosaurs
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I logged this bug in 98. Let hope that this time, after 18 years, Autodesk will finally fix it. 😉
Assuming you are working Y up.
Create a one degree line from 0,0,0 0,0,5 5,0,5
It should give you an L. Let's call it Path1
Create another one degree line from 0,0,0 5,0,0 5,0,-5
That should give you another L. Path2
Create another one degree line from 0,0,0 0,5,0 5,5,0
That should give you a third L. Path3
Create a forth one: 0,0,0 0,1,0 1,1,0 1,0,0 0,0,0
That should give you a square. Let's call it Profile.
Extrude (tube, fixed path) the Profil on Path1 then repeat on Path2 and Path3. Surprise surprise, the second and third extrudes are all distorted.
Extrude only works properly when you extrude on the Z axis.
Another thing, if you extrude let's say a window profile on a rectangular line, the beginning/end corner will not properly close at a 45 degree angle. PowerAnimator used to do this! So I suggest that the Maya team ask the StudioTools the Extrude code and plug it into Maya. And while you are at it, why don't you asked them the code for the curve toolbox, so that we can properly make tangent line on circles and all the cool stuff I used to make in PowerAnimator. 🙂
Cheers!