Exported FBX& OBJ appears transparent/see-through in Blender

Exported FBX& OBJ appears transparent/see-through in Blender

Hans_Redman
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Exported FBX& OBJ appears transparent/see-through in Blender

Hans_Redman
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I'm trying to export an FBX into Blender. In Maya, the materials are opaque and have no transparency. However, when I export it into Blender, the object appears transparent/see-through. I'm not too sure is Maya's problem or Blender's problem every time I export the files (FBX & OBJ) from Maya then open them in Blender is happens.

 

When I turn off the Materials(Export Selection Options > File Type Specific Options) in Blender, it won't have the problem but I will lose all the textures. So I think it has some thing to do with Maya.

 

if someone can help me out would be great.

Cheers

Screenshot 2021-11-08 103741.png

Screenshot 2021-11-08 103642.png

  

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Message 2 of 8

hamsterHamster
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Does Blender object display is set to double-sided (whatever the name is).. also, you could test in Maya, if it looks different from Blender when Double-sided Render flag (in shape node) is disabled.


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Hans_Redman
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Hi man,
I just tested it, FBX file works just fine, seems it only happens when export the file as a OBJ file.
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Message 4 of 8

Hans_Redman
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@hamsterHamster 
Is this what you are talking about? It seems fine to me.

m981780836_0-1636325509634.png

 

Message 5 of 8

Hans_Redman
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I fixed that problem by swap the Render engine from Eevee to Cycles in Blender. it seems it has been fixed.
Yeah if someone has the problem like that, hope my answer helps.

Cheers

 

Edited: It still has that problem..... After I save it as an obj file then open it in Maya, it won't have textures on it.
So what I did was export the file as fbx file from Maya then import the fbx file into Blender then save it as obj file, it wroks but I think there is soemthing wrong with the settings I think or must be have a better way to do it....
If anyone has a better way to exporting obj file from Maya just let me know.

Message 6 of 8

Hans_Redman
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Accepted solution

I found the solvation: 

The fix is pretty simple: edit the material properties in the side bar and either make the material opaque or choose a different transparency method for it, like hashed or clipped, which are less smooth but hook into the depth data of the scene more accurately and don't sort incorrectly. Try hashed first.
Here is the link:https://www.reddit.com/r/blenderhelp/comments/edyf87/character_model_material_becomes_seethrough_whe...
The thing is how to fix that in Maya?  It seems like the value is from the Maya obj file but I didn't add anything to the model only a texture and Lambert Material, is that from the Material? 

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Message 7 of 8

hamsterHamster
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If the users report same for models exported from Fuse, then it is rather issue with how Blender handles data, not the others. The FBX handling in Blender and Maya differs - the FBX is owned by Autodesk, however Blender community had managed to reverse-engineer their own version, which has more features than the original, yet some things are different.
Here, first search hit, one thread regarding similar issue https://forums.autodesk.com/t5/maya-forum/import-a-blender-file-to-maya/m-p/6772821#M38644


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Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 8 of 8

Hans_Redman
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Agree, Maybe it's about how Blender handles data. It just so weird....
Thank you for your help & Many thanks.
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