Export using the origin

Export using the origin

VansFannel
Enthusiast Enthusiast
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Message 1 of 4

Export using the origin

VansFannel
Enthusiast
Enthusiast

Hi!

 

I want to export the T-Block to Unreal:

VansFannel_0-1709894889659.png

But, when I do it, it keeps its offset from the origin (0, 0, 0):

 

VansFannel_1-1709894988709.png

 

How can I do it to avoid that offset? Do I have to move the polygon to the world origin and then export it?

 

Thanks.

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413 Views
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Message 2 of 4

Christoph_Schaedl
Mentor
Mentor
Accepted solution

Yes you have to move it to the origin.

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Message 3 of 4

VansFannel
Enthusiast
Enthusiast
Thanks!

Where can I see the coordinates of an object related to the world coordinates?

Thanks.
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Message 4 of 4

brentmc
Autodesk
Autodesk

Hi,

You can see this information in the Modeling Toolkit when the Move Tool is active and the axis orientation is set to World

 

screenshot_000305.png

Brent McPherson
Principle Engineer