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Export mesh with multiple UV sets, for use in Blender

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03-01-2021
06:08 PM
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Hello,
I have this rigged character here, and it has many UV sets, all corresponding to pieces I would like to texture paint individually in Blender. I cannot seem to export an FBX or OBJ that will carry all the UV sets. Is there any kind of workaround to this?
I am considering duplicating the file (so I don't destroy everything set up), separating the combined mesh, exporting each piece individually with its single UV hopefully intact.
ref