Message 1 of 3
Every Polygon is its own UV Shell
Not applicable
02-19-2018
07:53 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I created a bridge by extruding along a curve and editing from there. When I try to UV unwrap, every polygon is its own UV shell, and I can't combine them. Its already one object and I've only done extrusions, scaling, and merging vertices. Mesh cleanup doesn't highlight anything, either. Does anyone know what is wrong?