Every Polygon is its own UV Shell

Every Polygon is its own UV Shell

Anonymous
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Every Polygon is its own UV Shell

Anonymous
Not applicable
I created a bridge by extruding along a curve and editing from there. When I try to UV unwrap, every polygon is its own UV shell, and I can't combine them. Its already one object and I've only done extrusions, scaling, and merging vertices. Mesh cleanup doesn't highlight anything, either. Does anyone know what is wrong?
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Message 2 of 3

mspeer
Consultant
Consultant

Hi!

 

Please upload a scene-file.

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Message 3 of 3

Its_jay
Advocate
Advocate
Try to delete history
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