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Duplicate Special Issues

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02-26-2015
12:05 PM
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Hi there. It's been a few years, but I'm getting back into modeling. Most tutorials for character modeling are telling me I should use duplicate special for symmetry and ease.
The problem I have is when I use duplicate special, the normals get reversed on the opposite side, and they meshes don't connect. If I select a vertex it will move with the other, but the object won't translate with the other side.
I've found while trying to extrude and scale along the bottom, they scale independently. For example if I were to select the top four faces, extrude, and scale down, two independant squares would form instead of one larger square.
I'm not sure what I'm doing wrong, I don't think this is standard.
Thanks for any help!