Converting XGen Interactive Grooming hair to tubes

Converting XGen Interactive Grooming hair to tubes

sscheffers
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Converting XGen Interactive Grooming hair to tubes

sscheffers
Contributor
Contributor

Hi,

 

is it possible to convert an XGen interactive groom into tubes (keeping the tapering of the xgen attributes).

 

kind regards

 

 

Stefan Scheffers

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3,181 Views
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jordan.giboney
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Hi @sscheffers

 

Thanks for posting! I found this video, which shows how to use the curve to mesh tool to generate mesh files of xgen hai.... Is this what you were looking for? If this is not applicable to your workflow, just let me know and we can keep working on it 🙂 

 

Thanks for your time! I look forward to your reply 🙂



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


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jordan.giboney
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Hi @sscheffers

 

Hope you are doing well 🙂 I just wanted to check in and see how things were going. Did that video answer your questions? If not, I would be happy to keep working with you until we find a suitable answer.

 

Thanks for your time!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


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Message 4 of 4

sscheffers
Contributor
Contributor

 

I had seen this vid, but I was hoping this option would be available inside XGen interactive grooming tools (Ornatrix can do it).

Also the "create tube from splines" option is only available in the bonustools, and often the bonustools don't get released

at the same time as a new Maya release, and currently I'm still waiting for my tech department to install it in Maya 2018.

In general I think the bonustools should just be integrated into the Maya core.

 

Nonetheless , thanks for your reply

 

Kind regards

 

Stefan Scheffers

 

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