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Bezier Curve Tool Handle Snapping broken since Maya 2016
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12-28-2017
11:34 PM
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Hey Guys,
Does anyone know a workaround to this issue? Since Maya 2016 bezier tool handle snapping has been broken, you used to be able to vertex snap bezier tool handles to each other to quickly line things up similar to how you would axis constrain vertex snap regular polygons or nurbs cv....
but since Maya 2016 this has been broken with Open GL core / Open GL compatibility. Tool handle snapping only works with direct X or Open GL legacy viewports........
Is there a fix for this? Is anyone else experiencing this? Thanks..