Backface Culling, Xray, Selecting through the mesh
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Every time I think I've solved the problem, another one comes up.
I typically use planes for image references rather than the image plane. I hate the image planes.
I use the backface culling in conjunction with the Xray to make it transparent and be able to see my mesh properly. But for some reason the backface culling isn't working with Xray. So when I go into Xray, I can still see the backface of my mesh, just rendered as BLACK (though transparent cuz of Xray). Or if I turn on Two-sided lighting, it renders the texture instead.
This is definitely what I don't want. I don't want my view from the other side hampering my view.
So I went into Windows > Settings/Prefs > Prefs... Display > Polygon and turned on the BackfaceCulling there.
This solved the problem with the backface culling, but in turn stopped me from being able to select through my mesh in the side view to get the verts that align on both sides:
It was only selecting the ones that were closes to the camera. So I poked some more and disabled the "backculling" checkbox.
Now I can select through the mesh. But now I'm trying to cut through my mesh with the Multi-cut tool, and it only cuts through the mesh from the sides that aren't a backface...
so if I'm in the Right view, then it'll cut through the mesh on the front, back, and right sides... but not the left side!
I used the slice. It should have sliced ALL THE WAY THROUGH, not left out one side.
Is there some feature I'm forgetting to turn on somewhere??? I don't remember EVER having any of these problems before.