Axis Orientation: Component, not working properly Maya 2017 U3

Axis Orientation: Component, not working properly Maya 2017 U3

Anonymous
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Message 1 of 10

Axis Orientation: Component, not working properly Maya 2017 U3

Anonymous
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We need Axis Orientation: Component to be working properly. Right now is not placing the pivot in any intuitive way whatsoever. It needs to evaluate the normals for the selected components and align the pivot conforming to the average value of all this normals.  When choosing Axis Orientation:Normal, the manipulator disappears , I suppose that's another bug. Please fix this annoying issue ! I added video and the scene you can test on.

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Message 2 of 10

mspeer
Consultant
Consultant

Hi!

 

This tool works correct. The mathematical average of all selected components and what you expect is not the same.

You expect a normal setting based on an virtual plane of the selected components but this is not how the tool works.

 

The solution for you is very easy, close the hole and move the new face(s) instead of the edges.

 

comp_move.gif

 

"Normal" mode only works with Vertices, so this also not a bug.

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Message 3 of 10

Anonymous
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Dude , please give me a brake, everybody uses that work around. I am talking about a proper tool, not a so called correctly calculating tool, that nobody can use in any way. Right now both Component and Normal are useless for real modeling. Many times you need to flatten loops and components that are not necessarily faces based on their average position in space. That is not possible with this version of Maya unless you use that crappy flatten components tool from Bonus Tools that fills your scene with garbage and that works only from time to time.  If you have any experience in modeling I am sure you understand what I'm talking about. I saved a new video and a new scene. Please fill the hole on the new edges and new situation and "fix it" . Maybe now you understand what kind of tools we need in Maya for modeling. If not take a look at Modo and Max.

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Message 4 of 10

Anonymous
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If you call all this crappy useless axis orientations "correct", I have to say I don't need your correctness. I'm modeling in Maya for more than 10 years now and I used a bit of Max too. I have to say that this Component and Normal axis orientations maybe you guys use them for Dynamic or simulations or whatever you want , but for modeling is just pure garbage and we need clever pivots for clever solutions while modeling. Custom placing pivots while working are cool, but they don't provide fast and easy solutions for everything. Move and Scale with Component and Normals on a loop of perfectly flat vertices places the manipulator randomly. Please tell me good sir, how exactly am I supposed to use this axis orientation i my modeling? If i remember well Normal used to work better and more intuitive in older versions of Maya..... Now it's just ridiculous .....New movie added to show what i mean.

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Message 5 of 10

mspeer
Consultant
Consultant

Hi!

 

Different tasks need different tools, the Axis Orientation Mode "Component" is just not what you want or need.

There are of course a lot of things that could make modeling in Maya faster and easier.

Please add an idea for Maya here:

Help -> Speak Back -> Ideas for Maya

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Message 6 of 10

Anonymous
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Pfff, you made my day man.... I already lost 1.5 h from my work time making movies and explaining to you how you can make this work properly. Now I have to put another 1 h into creating a new thread there because you say this is something "new". First of all I am not you QA guy, secondly  I don't agree with you. I think Component mode is broken and needs to be fixed. If not, show me a single example when that random axis orientation is useful . Is not useful to anybody! You put a bunch of useless stuff in your software but never occur to your mind to put something really valuable and useful and when community shows you how to do it you don't know how to get rid of them faster....Thank you!

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Message 7 of 10

mspeer
Consultant
Consultant

Hi!

 

First of all , i understand your frustration better than you maybe are aware of, but my intention in this forum is to help people to get their problems solved.

1. The Component mode for Axis Orientation uses just a simple average if you select more than 1 Component, no more, no less and it does this correct as stated in Maya Documentation. (I also think it's main usage is for moving a single Component not multiple.)

"Moves selected components along an average local reference frame that is computed using component properties like the normal."

2. The "Speak Back" Menu is made to give users some options for direct feedback to Autodesk, unlike this user-forum.

I don't say that you might not get heard in this forum, but it's just not the right place for a new or improved feature request.

 

You say it's broken, is there a Maya Version where it works different?

If yes, report it as a bug.

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Message 8 of 10

brentmc
Autodesk
Autodesk

Hi,

 

Thanks for the videos and scene files. I have entered the following improvement request for the edge loop issue.

 

MAYA-82429 - Improve component axis orientation for edge loops

 

As for the normal mode. That mode activates a completely separate tool and as @mspeer pointed out it is restricted to vertex selection only. Component mode was added to provide similar functionality but in a manner that is more consistent with the overall workflow of the move/rotate/scale tools.

 

Thanks.

--

Brent

 

Brent McPherson
Principle Engineer
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Message 9 of 10

Anonymous
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This are good news, thank you!  This would be very helpful. 🙂

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Message 10 of 10

Anonymous
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 Dude, I have the same problem in my Maya 2018. Please, tell me, how did you fix it?

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