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Awkward geometry (connecting odd surfaces), please help?

Awkward geometry (connecting odd surfaces), please help?

AHiggins6GH3BS
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Awkward geometry (connecting odd surfaces), please help?

AHiggins6GH3BS
Contributor
Contributor

Hello. I am trying to model something for class and I have hit a roadblock. I have a surface with beveled corners and since this is a single piece, there is a box that extrudes to the side. The top of the box is flush with the side that has the bevel. I don't have the slightest clue as to how to connect the beveled side back to the side box and hold those edges. I have included a .fbx file if anyone wants to import it and give it a shot. That corner is supposed to look like a beveled edge coming out of a flat surface just as you see it, I just don't have a clue as to how to connect everything up, hold the edges, and keep everything as quads.  Thank you so much!

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damaggio
Mentor
Mentor

Hi Andre, here's your file back, that's one solution but the rest depends on the referenced object.

 

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AHiggins6GH3BS
Contributor
Contributor

Thank you so much! I can see that my main problem was actually how to direct the traffic of my edges, lol.

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