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Automatically generate a solid complex mesh like on example

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05-02-2021
04:53 PM
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Hi everyone! I am wondering is there in Maya any tool that allows getting the result similar to Blender's skin modifier? The point is: you create a basic structure (from splines, vertexes, joints... doesn't matter for me) and then convert it into a solid mesh structure (the idea is also similar to ZSpheres from ZBrush). The mesh at this point gives a nice solid topology without stitches or holes. I found this plugin here. But it is not available for free anymore. So I wonder how can I achieve the same result without any extra plugins?